Where do I even start with this game? Earthworm Jim is possibly one of the strangest, off the wall, peculiar, and just weird games I have played. Made by Shiny Entertainment and released in 1994 for the Sega Genesis and Super Nintendo Entertainment System, Earthworm Jim is a game following the adventures of Jim, an ordinary earthworm who was mutated by a super suit falling from space and just happening to land on top of him. The suit gave him super strength, and blah blah. Basically, he is now a superhero. Now, the reason the suit fell from space is that a bounty hunter, Psycrow, was delivering it to the Evil Queen Pulsating, Bloated, Festering, Sweaty, Pus-filled, Malformed, Slug-for-a-Butt, who in turn was going to use it to conquer the galaxy, and defeat her sister Princess What’s-her-name (actual name, reason for it is because in their culture, extreme beauty is the opposite of what we perceive. So to us, Princess What’s-her-name is amazingly beautiful and attractive, but to them she is horrifically ugly and locked away in a tower away from everyone, and she was never given a proper name.). Jim saw an image of What’s-her-name, and immediately fell in love. He decided to go rescue her with his new found abilities, and thus the game begins. After putting the game into the console of your choice, the game will begin. The first level is New Junk City, which apparently is where Jim originates. This level, as you might infer, is set in some kind of city-sized junkyard. If the whole backstory didn’t make you realize just how strange and weird this game is, within 15-30 seconds of starting the level you launch an interstellar cow missile. That reappears in later levels flying through the background. Anyway, the level is all garbage-themed, and the boss is a crane operator named Chuck, who when you bounce a crate into him, will start vomiting fish at you while using his crane to try and drop Tubas and Trombones onto your head. Anyway, you finish the level and next post will cover level 2: What the Heck?